The method for creating a TARDIS was changed in version 2.6, you should craft a TARDIS seed block instead. Check the ‘Creating a TARDIS’ page for details.
You didn’t read and follow the instructions — you need to click the seed block with the TARDIS Key — the key is only a stick if you have configured it to be one. Check the ‘Creating a TARDIS’ page for details.
You need to set up the plugin to so that when you create a TARDIS, it is created in its own world, or in a special world called TARDIS_TimeVortex. To do this you need follow the instructions for “My TARDIS is not generating its own world!” below, or go to the Time Vortex page.
Things have changed quite a lot with the update to TARDIS v2.6, especially the way that you grow rooms
Read the answer above, once you’ve done that (and you still want to grow a room manually) make sure the room you are growing from contains a pressure plate in the correct position for the piston door, then place the seed block in the right place — i.e. NOT in the wall.
For best results, follow these steps to set up the plugin to create TARDIS worlds:
create_worldsis set to
true— (it gets disabled automatically if a multi-world plugin is not found).
You should only need to do this if you created a TARDIS before installing the multi-world plugin (and only if you’re using an early version 2.0 beta of TARDIS)
If you are using Multiverse-Core:
/mv import [world name] normal -g TARDISChunkGenerator -n /mv modify set hidden true [world name] /mv modify set weather false [world name] /mv modify set portalform none [world name] /mv modify set pvp false [world name]
Only the first command is required, but the TARDIS plugin sets the other world options as well by default.
Remember to change
[world name] to the name of your own TARDIS world!
If you are using MultiWorld
You’re a bit stuck, as MultiWorld doesn’t have an easy way of loading a world after it is created.
TARDIS_WORLD_eccentric_nz: seed: -400605742453603641 worldgen: PLUGIN options: TARDISChunkGenerator difficulty: 2 autoload: true flags: PVP: false spawnGroup: defaultGroup
This is probably because of Minecraft’s built-in spawn protection. The server admin will need to set
spawn-protection=0 in server.properties (and set up their normal world spawn with another form of protection instead e.g. WorldGuard).
TARDIS requires some special
map.dat files in order for some TARDIS recipes to work correctly. If you read the rest of the message in the server log, you will see that the required map files have been copied into the Bukkit/plugins/TARDIS folder. It then tells you where to put the copied map files — they go into the
data folder of the server’s main world folder (by default it is called ‘world’).
You need to move all the TARDIS map files (named
map_1979.dat) in to the world data folder located at: Bukkit/world/data — substitute world for whatever the name of the server’s main world is called.
To re-engage the handbrake you must LEFT-click the lever.
If you are stuck in the Time Vortex, restart the server and rebuild your TARDIS before trying to travel again.
There are a couple of things you can try:
easy— the Stattenheim Remote doesn’t use the Stattenheim Circuit in easy mode.
/tardisgive [player] s-circuit 1command to give yourself the circuit.
You haven’t crafted the appropriate circuit and placed it in the TARDIS Advanced Console (the JUKEBOX).
Solution 1: Craft the circuit!
Solution 2: Give yourself the circuits!
/tardisgive [your name] kit circuits
Solution 3: Set the TARDIS difficulty level to
easy — circuits are not required in easy mode.
This is probably because the TARDIS difficulty level is set to
hard. On hard difficulty, most travel commands are disabled, and you must place the appropriate storage disk into the Advanced Console instead. See the Advanced Console page for more information.
You can also use the
/tardisadmin difficulty easy command to switch difficulty levels and re-enable the commands.
You must time travel to the recharge location.
Charging is triggered by players actually travelling to the recharge point, not remotely bringing their TARDIS into position with the
/tardis comehere command.
The custom TARDIS sound effects require you to have the TARDIS Resource Pack installed in the Minecraft client, and that you are running Minecraft 1.7.x or higher.
You can download the resource pack from GitHub: https://github.com/eccentricdevotion/TARDIS-SoundResourcePack — take note of installation instructions on that page.
This happens if you have exited the TARDIS by some other way than the TARDIS door — this could be because of death, call, teleport, Multiverse teleport, or server crash.
To fix this, type the command:
Please read the first part of the Permissions page.
If you manually edit the TARDIS config file while the server is running, you will need to use the
/tardisadmin reload command (DO NOT use
/reload as the plugin saves the current settings when it is disabled).
The better option is to set the config options in game with the
/tardisadmin [config option] [value] command — changes take effect immediately, no server restart required. See the Admin Commands page for more details.
/tardis jettison command relies on the direction the player is facing in order to work — always face into the room you want to jettison, otherwise you are likely to be removing parts of your TARDIS that you don’t want to.
This is fairly standard behaviour for plugins. The currently loaded config options are saved when you restart the server, and the new ones you put in are overwritten.
You have three options:
/tardisadmin [config option] [value]for example
/tardisadmin key CARROT— the benefit is that changes take effect immediately, you don’t need to restart the server. Refer to the admin commands page.
/tardisadmin reloadcommand to load your changes into the server’ memory.
Note: It is generally not good practice to use the
When travelling between worlds, the Perception Filter may sometimes go completely invisible — if this happens, just press your “sneak” key (usually LEFT-SHIFT) to make the player skin update.
This is due to a residual temporal flux causing the immediate TARDIS environment to be out of sync with the rest of the multiverse — nothing the TARDIS perception filter can’t handle!
In reality, you have
police_box.set_biome: true in the config. This sets the biome of the TARDIS location to DEEP_OCEAN, so that players with MCPatcher modded clients and the TARDIS_MCP Resource Pack will see a groovy looking TARDIS — the result is that it sometimes rains on the Police Box.
You probably have the LWC plugin installed. LWC has a setting that allows iron doors to be opened by clicking them. You should disable this in LWC’s doors.yml:
# Enable the opening of Iron Doors when you click on them enabled: false
If you move the interior TARDIS door, remember to remove the LWC protection after placing the door in its new position (and before running the
/tardis update door command.
An unreleased (and unfinished — still most of the mobs to do) pack called Bromley Massive Vector, also by eccentric_nz. Maybe, one day he will finish it. It’s [128X], and is compatible with Minecraft 1.11.2.
If you **really** need it, the pack is available here: https://github.com/eccentricdevotion/Bromley-Massive-Vector — take note of installation instructions on that page.