As of TARDIS version 3.2 the plugin allows you to engage Siege mode on your TARDIS. You can read more about Siege mode at the TARDIS wikia.
To engage Siege mode you need to add a lever to the console. To do this you can use the
/tardis update siege command.
When you engage Siege mode the following will happen:
While in Siege mode, the TARDIS is geared for and ONLY FOR the survival of the people inside the TARDIS. Depending on the configuration settings, this means:
All these features can be configured, see details below.
config.yml contains a
siege configuration section with the following defaults:
siege: enabled: true breeding: 0 growth: 0 butcher: false creeper: false healing: false texture: false
The settings are explained below:
enabled: [true|false]— whether players can engage Siege mode
breeding: [percentage]— if this is set higher than 0, this is the percentage chance that twins will be born when animals breed
growth: [percentage]— if this is set higher than 0, this is the percentage chance that a plant will sprout an extra step when it grows
butcher: [true|false]— whether any hostile mobs inside the TARDIS will be butchered when Siege mode is engaged
creeper: [true|false]— whether (when the TARDIS runs out of energy) the Artron creeper will be sacrified to give the TARDIS an energy boost
healing: [true|false]— whether players inside the TARDIS recieve a healing pick-me-up
texture: [true|false]— whether the desktop theme is changed when Siege mode is engaged
The default Artron settings for Siege mode are shown below:
siege_transfer: 10 siege_deplete: 100 siege_creeper: 150 siege_ticks: 1500
siege_deplete: [percentage]— the percentage of maximum (
full_charge) energy the TARDIS needs to be able to disengage Siege mode. Also the minimum amount of energy that can be transferred to the TARDIS by clicking the Siege Cube
siege_deplete: [amount]— the amount of energy the TARDIS loses every cycle it is in Siege mode
siege_ticks: [ticks]— the time cycle in ticks, the plugin will deplete energy from the TARDIS / heal players while in Siege mode
siege_creeper: [amount]— the amount of energy boost the TARDIS gets when the Artron creeper is sacrificed
The Siege Cube replaces the Police Box when Siege mode is engaged. The Time Lord and any companions of the TARDIS can mine the Siege Cube and carry it around with them in their inventory. While as an item, the Siege Cube is indestructable.
If the player drops the Siege Cube on the ground, and there is sufficient room for a Police Box to materialise, the Siege Cube will turn back into a block again.
If a player (the Time Lord or companion) RIGHT-clicks the Siege Cube some of their Time Lord energy will be transferred into the TARDIS. The player must have the configured percentage of full charge in order to do this.
The Artron Condensers, both the interior one and the server condenser (if setup) will also work as normal while the TARDIS is in Siege mode.
Siege mode can be disengaged in three ways. All require the TARDIS to have enough energy.
Server admins can restore a TARDIS in siege mode back to its normal state with the command:.
/tardisadmin desiege [player]
The player must be online when running the command, and the TARDIS will be restored back to its ‘home’ location.
Note: the TARDIS Siege Cube block is a huge brown mushroom with the texture on all sides. As such it is recommended that players use the TARDIS-MCP Resource Pack so that it looks the part and can be distinguished easily.